The plugin/maxscript combination performs UV Unwrapping based on Least Squares Conformal Maps. It is based on the blender3d implementation by Brecht Van Lommel and Jens Ole Wund. You will set the uv-seams on the object, and the unwrapper will compute uv coords and minimize distortions. The script now supports proper relative scaling of UV chunks so that it tries to preserve a common texel/unit ratio. With 64-bit versions (untested but included).
This maxscript/plugin combo implements the technique based on blender3d. It
allows the user to mark edges as uv seams and run the automatic unwrap.
- mark edges on EPoly
- display the custom marked edges in viewport (with or without depth-testing)
- the unwrapper takes poly area into account and scales uv-charts to a common texel/unit ratio.
- can work only on selected uv faces
- can lock selected uv vertices
USAGE:
Within editable poly modifier you select edges and mark them as seams -
either using the 'LSCM Central' or the other macroscripts. After that
you run the UNWRAP in 'LSCM Central'
NOTE:
- It only works on editable poly
- The plugin was tested under (max 5.1, 8, 9-32, 2009-32)
- 64 bit is untested but included
INSTALL:
copy stdplugs to your max folder
copy the proper plugin to your max/plugins folder
execute the mcr script once (it will install itself permanently then)
To make use of it you need to link its actions via "Customize"
Go to "Customize->Customize User Interface"
you will then find the proper macroscripts in the
'CrazyButcher' category
Check readme.txt for more infos !!
last change:
1.0 contains 2009 support and a bugfix:
The unwrap editor window had to be closed and re-opened to show proper mesh (sometimes it showed garbage although internally everything was correct). This is fixed now.









